29 minecraft things that might annoy you
minecraft is a great game but even the
best things in life can have their fair
share of quirks so today let's see the
minecraft things you might find mildly
annoying and hey the youtube dentist
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one even though minecraft is a sandbox
that doesn't stop the game from having
unspoken rules and if you ask me some of
those are just bizarre take this ladder
for example now if we make a path land
underneath the wall and then place a
ladder you can see it works just fine
though if we place the ladder above the
grass and then try to make it into a
path block it's a no-go and while that
order exists i've got no clue but at
least now we've got the proper arbitrary
way to pull this off number two
minecraft has its share of odd
collisions and while we've talked about
this in the past with minecarts and such
a stranger example might come in the
form of signs now from the front there
doesn't seem to be much of a problem
here especially when you place it on the
floor but if we get a side view of this
one placed on the wall then we can
actually see how the sign floats off of
the block which is odd but at least the
other 99 of the time we can barely even
notice this number three nether ward is
a frustrating crop as is after all we
can't bone meal or pollinate the thing
so it's very tough to farm but then on
top of that the nether warp block might
be even more annoying here we can pack
nine nether wart into a block for
storage just like many other materials
but then unlike those we can't uncraft
it and i get that this is meant to keep
you from just grabbing it out of the
crimson forest instead incentivize
finding a fortress but that doesn't make
it any less of a rip-off to craft number
four minecraft bricks have been around
for a long time and with that story
history dating back to the early
versions of java edition classic the
texture has changed a bunch and while
it's clear to see that it's done a lot
of growing up the texture still has one
issue to see that is if you look at the
bottom of the block you'll notice that
some of the bricks don't line up rather
since the texture is repeated there's
not a logical consistency with the brick
placement which is a small complaint for
sure but mildly infuriating nonetheless
number five if you've messed around with
redstone you know that these dispensers
can be a very useful block to have while
there's definite benefits to using these
things to bone meal crops or pour water
into mob farms they do have one sticking
point and unfortunately for them it has
nothing to do with the block but rather
it's crafting recipe see since this
relies on non-stackable items like bows
to craft there's no way to quick craft
the item even with the recipe book and
that alone turns crafting one of these
into a real tedious mess number six as
we all know minecraft's a 3d game but
that doesn't mean everything in the game
is a 3d model for instance even though
things like tools might look 3d when
held in your hand that just isn't so but
rather the game stitches together these
2d textures into somewhat of a 3d model
which is interesting but it does leave
imperfections mostly seen along the
pixels on the side and folks it just
takes one quick look at the vanilla
tweaks texture pack to see that a stitch
fix is possible and hopefully we can see
such a new update number seven the ender
dragon is a destructive boss truly
unless the block is native to the end
the odds are that it's getting destroyed
and while it makes sense that the dragon
could break down your cobblestone tower
why are ender chests on that list after
all they're made of obsidian so the
logic would figure these are pretty safe
but as you can see when we put these
next to the dragon that's just not true
but hey at least if she breaks this
chest your items are still well and good
up in the cloud number eight it's no
secret that steve can work up quite the
appetite but our empty hunger bar only
tells a fraction of that story because
given the chance to eat a super stew and
the player not only slurps it down but
physically takes chunks out of the
wooden bowl which i'll admit would be
funny if that was the last we saw the
bowl but since we get it back i think
the chewing particles are a bit of an
oversight and maybe it's worth giving
steve a bit more manners in the future
number nine the addition of stripped
logs into minecraft brought a huge shift
to building because finally we had
something that resembled the texture of
logs while matching the color of the
plank textures inside or at least they
mostly do since if we were to line them
up it's clear to see that dark oak just
doesn't fit up with the rest of the
pattern which is a shame since the
darker shade for the dark goat texture
would look quite nice and while there
might be points for changing this just
for consistency i will admit that kern
strip dark oak does look quite nice as
well number 10 if you've ever played the
two versions of minecraft then you know
that bedrock and java have a fair amount
of mismatches and while potion cauldrons
would be cool to see in java i think
bedrock's versions of armor stands is a
gold standard as well here the armor
stands can not only be posed but also
have arms by default for contrast in
java the armor stands can only hold
things with the help of special commands
in nbt tags so mojang all i ask is give
these armor stands a hand in the future
number 11. with another update in 1.16
we got something of a counterpart to
cobblestone here we could use blackstone
as a substitute for crafting stone tools
furnaces and even brewing stands which
is nice but it's not a complete
replacement for some reason unlike
cobblestone blackstone can't be used to
craft pistons or certain pieces of
redstone equipment which i get it the
nether isn't exactly the place to do
redstone machinery but i also don't get
only doing half the assignment so why
not give blackstone the proper welcome
to the crafting side number 12 while
mojang works to bring java features over
to the bedrock edition one notable
exception so far is the lack of a
hardcore mode in bedrock which seems
disappointing until you realize
bedrock's tendency for random fall
damage bugs cases like this where the
player just seemingly dies out of
nowhere with no rhyme or reason and it
only takes one look towards something
like reddit to see just how much this
annoys the community so while hardcore
and bedrock would be a welcome addition
if your world can end just like that
we've got a problem number 13. as we've
talked in the past minecraft sprites
don't always line up with the game's
world and a long-standing example of
that lies with our classic helmets see
in the iron gold and diamond variants
there's no sign of a nose piece in the
sprite but when you put it on those
pixels just appear and to be clear i
don't think anyone is against the idea
of having a nose piece on the helmets
but maybe take a page out of the
netherwight's book and update the
sprites and hey since spectral arrows
got fixed maybe there is some help
number 14 want to see something it's
going to be tough to unsee so i
apologize in advance but you should know
that command block textures happen to be
off center and funnily enough that isn't
only limited to one side but rather all
of these textures on the command block
are skewed to one side instead of the
other now the reason is likely that
command blocks are a 16 by 16 texture
and the pattern here would require
something like a 32x32 to pull off but
really since the command block texture
already changed in 1.14 why not do one
more shift to make it right number 15.
chainmail armor is somewhat of a white
whale to the minecraft world after all
as long as it's been around there's been
no way to craft it without some kind of
cheat and after mojang removed the
recipe using fire we've been out of luck
to use this armor in our worlds that is
until 1.16 came around and then we
finally got chains added into the game
but at that point when it seemed like we
had a chance it turned out that chains
could only be used for decoration
nothing else which is safe to say a bit
disappointing number 16 when it comes to
graphic design it's always nice to have
things line up which is why this
experience bar poses a bit of a problem
you see in bedrock edition the right
side of the bar matches up the hotbar's
side but the left doesn't man sure the
game still plays the same whether it's
off or not but programs like photoshop
make lining things up so easy so there's
little reason not to do so and now that
i know it's there it's going to be tough
to unsee number 17 item frames are an
incredibly versatile block for
decorations and with the recent addition
of glowing and invisible variants
there's even more of a reason to use
item frames inside of your creative
builds but that only makes this problem
all that more noticeable since when in
creative if you punch an item to get it
out of a frame much like you would in
survival doesn't drop the item but just
deletes it instead and that could be
quite annoying and definitely
unintuitive so save us the hassle and
just drop the item as is number 18. by
themselves villagers are an irritating
mob but when you try to move them that
frustration cranks up to 11. since they
can't be let around like pigs or cows we
need something like a boat to take them
long distances but using a boat in a
village has its own problems namely if
you rode the boat on top of a path block
you're out of luck since you can't row
the boat upwards that one pixel is all
it takes to lock your boat to that path
and now you gotta break it and start all
the way over number 19 planes biomes
make for great locations for building
just there you get lush grass flat
surfaces and an overall nice atmosphere
for your base but there is one problem
point you're sure to notice say you're
placing the blocks as a foundation for
your new house laying them out in a row
only to have your flow interrupted by a
measly flower since tulips unlike the
neighboring grass have their own
persistent hitbox meaning we can't just
place our blocks as we police which
means most of the time we see these
they're just going to be a roadblock to
your building flow number 20. obsidian
mining is a pain in its own right but as
anyone knows if you're minding this by
lava there's even more opportunities for
irritation say you take the time to mine
out one of these cubes only for some
then newly exposed lava to flow and then
burn that item right before you could
grab it it's a rude awakening that's for
sure and while there are ways to
mitigate the risk by using a water
bucket that doesn't bring back the one i
lost to the fiery abyss and all that
wasted time is surely gonna sting his
mind the next one number 21 some things
sound cooler in theory than they are in
execution man i hate to say it but i
think frost walker's in that bunch don't
get me wrong when it works and you're
sprinting in time with the ice it's
great but all it takes is one jump or a
bit hesitation and then that whole
rhythm is doomed sure enough once you're
in the water there's no way to
reactivate the enchantment without
finding another shoreline and if you ask
me that grievance keeps this enchantment
from being the real staple it could be
number 22 accidentally crafting
something is a bad time that we've all
been through because when you mistakenly
craft another chest plate for your
friend that's a lot of value that you
just washed down the drain now sure you
could smelt it in your furnace for a
return but folks that's a rip-off in its
own way a full durability iron or gold
chest plate which costs 72 nuggets to
craft reduces down to only one in a
furnace and i'm familiar with a margin
of error but that just seems ridiculous
and it's definitely not worth the
attempt number 23 the ability to glaze
terracotta opens up a bunch of new
patterns to use in your builds and while
some of those are fun others can be a
headache for an example if we look at
the light gray glazed terracotta block
like this it seems fine but when you
align it like so the middle design
doesn't line up across the blocks which
shuts down some really interesting floor
patterns before they could even get off
the ground and maybe there is someday
we'll see these center pieces line up
with one another but until then i'd
rather just use a different block number
24 if you're looking for annoying blocks
in minecraft then the cauldron is an
obvious candidate after all it's
frustrating for something that holds
water to lose many of its properties in
said water and that juxtaposition only
gets more apparent when you put it next
to waterlogged blocks here we could use
the one pixel of water on top of a
waterlogged chest to not only save us
from falls but also allow for the
riptide enchantment but with the
cauldron no chance it's only good for
extinguishing fire and maybe it's just
me i think that's rather pathetic number
25 gold tools don't get a lot of love
and while it's understandable given
their shortcomings there are plenty of
people who mention that gold is faster
than diamond which i'll admit is true
let me offer a counterpoint as you can
see here each pickaxe can break its
respective or material all of which
except for the gold pickaxe if you ask
me that's pitiful even if gold happens
to be faster than diamond i mean gold
soft in real life so i guess this does
mirror that but it's things like this
that really make gold a worthless choice
to pick at any point of the game number
26 now i get it math itself can be quite
annoying but if we crunch the numbers
it's safe to say that minecraft is
ripping you off if we hop over to
crafting table and lay out the material
for some trapdoors you'll see that six
planks breaks down into only two trap
doors which when compared to the three
doors that we get from six planks placed
vertically is just embarrassing now wood
is by no means a precious resource but
any scam no matter how small is still
gonna sting just a bit and this is no
different number 27 transparent blocks
are a weird thing in minecraft most of
the time we'd think they used to be
right what it says on the tin something
that lets light pass through in some way
which by the definition cobwebs be
transparent and it's the reason that we
could open a chest the cobweb on top
however put that same cobweb over a
skeleton and the mob doesn't burn in the
sunlight which is strange considering
how other transparent blocks including
chess don't provide coverage to
skeletons or zombies and honestly that
just seems unbalanced number 28
minecraft has been through a lot of
updates over the years meaning that some
things are bound to fall to the cracks
and a prime example of that neglect
seems to be the white tulips though not
with the flower but with the crafting
recipe see when the flower was added in
white dye didn't exist rather we just
used bone meal so to keep the flowers
from crafting bone paste mojink decided
to use light gray dye instead however
now that we actually do have white dye
in the game it seems like we should
change the recipe to match the
description number 29 stone tools are a
classic bit of minecraft gameplay but
while we usually make these things out
of cobble does anyone else find it weird
that stone tools couldn't be made out of
actual stone sure it would be annoying
if this was the only way to craft stone
tools but given that the nether update's
blackstone works i see no reason this
couldn't at least be an option and let
me be honest would it be practical
probably not but i'd also be lying if i
didn't say it bugged me whenever i
noticed this and without folks pester
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