hi everyone welcome to the visual guide
for the bowl of embers extreme this is
the third and final encounter of the new
primal extreme modes made available by
patch 2.1 this fight is actually quite
simple if you look at each difference in
mechanic and coming out of titan I have
full confidence that you'll have our
toasty little friend down in no time
my name is Miss tech and I'll be your
primal guide we begin by pulling Ifrit
to the northeast corner roughly around
the one o'clock position this is to
prepare for the first set of plumes in
extreme plumes will cover the entire
arena and if it only gives us two tiny
little safe spots the first one being at
the 1 o'clock position and the other on
the opposite end of the room at 7
o'clock note that after each Hellfire
the safe spot for the room wide plumes
will change going from 1 o'clock to 2
o'clock and finally 3 o'clock the active
tank after each Hellfire should
reposition different and the appropriate
spot in preparation for the next set of
plumes the raid will stack behind a
front near his right hind leg with the
healers hanging out a few steps behind
the first do mechanic you'll encounter
is searing wind debuff placed on one of
the healers that alternates between the
two throughout the fight this debuff
does a massive AOE blast and knock back
to anyone in range of the effected
healer and obviously we can't have this
going off in the raid stack the way our
group handles this is simple we have the
healers waiting behind the rate for the
first stack to go off once it's out the
effected healer will run to the west of
the room and hang out there until the
diva force off the unaffected healer
will be hanging out in the center of the
room this positioning will allow the
unaffected healers to avoid any group
eruptions instead they can focus on
healing once the debuff has about 5 or 6
seconds left its last pulse will go off
and the effected healer can begin to
move in to switch for the other healer
if it will always alternate the debuff
between the healers so you need to get
into the rhythm of bouncing in and out
throughout the fight tanks also have to
handle a stacking debuff throughout the
fight called super nation this is
applied by a fritz frontal cone and will
decrease the tanks health with each
stock as such tanks will need to provoke
off of each other at 3 stacks you may
notice that we like to position
ourselves in a weird lopsided triangle
thing we have the active tank move a
little to the right so that if it isn't
really perpendicular to the outer edge
the second tank will hang out on the
other
Edge's well behind if it's cleave range
but not stacked with the rest of the
group this positioning is again for the
eruptions eruptions cannot be
interrupted and can happen in one of two
ways what we call either a group
eruption or a tank eruption the first
eruption you'll encounter is a group
eruption that will target three DPS
since we don't want eruptions happening
all over the place or on top of the
healers the raid will move as a group
towards the right and around the outer
edge of the arena it's all about control
on this site
remember the lesser healers have to move
the easier this fight is going to be so
the middle and left sides are definite
no no spots with our weird triangle
position the off tank is usually out of
range of the group eruption or can
easily avoid it by running into efforts
hitbox when it's time to taunt the two
tanks with response to maintain a quits
position the second type of eruption
you'll come across is the tank eruption
this is a single eruption passed on the
current off tank and is the main reason
that the off tank doesn't stack with the
rest of the group in this position only
the tank will have to move out of the
single eruption and the rest of the raid
can stand still and pump out maximum DPS
up next a set of four infernal nails
will spawn around the room DPS should
pull off a different and begin to work
around the room killing each nail at a
time we like to go clockwise to avoid
the scary healer on the left when killed
the nails will pulse a room why daily
and put a short lift stacking debuff on
everyone increasing the amount of damage
till take from the next nail to avoid
overwhelming your healers DPS should
kill one nail either wait for the debuff
to fall off or get healed to full before
moving on to the next one you are under
a bit of a time constraint here if all
the nails are killed in time if it will
cast a non-lethal Hellfire if you don't
kill the nails in time if it will cast
his ultimate hell fire and you will die
there are three nail phases in this
encounter each one getting tougher and
tougher and each one its own DPS check
as such DPS need to down the nails as
fast as possible while coordinating with
the healers not to go too fast before we
go on a tip for the healers during the
nail phases normally the debuff healer
will be on the left side of the room
with
else go out the DPS will be in on the
right side of the room and work their
way around to avoid being in the way the
healer that gets deep upped in the
middle of the nail face should instead
move to the right of the room where all
the nails should be cleared already this
way DPS can make their way around the
left side of the room without getting
punted heal through efforts Hellfire
blast and reposition at the one o'clock
spot if it will then cast a room wide
AoE we plan with a teensy little safe
spot near him and then then their teeny
little spot on the exact opposite end of
the room the raid stack will collapse on
the one o'clock safe zone while the
effected healer heads towards the seven
o'clock safe zone once the plume is over
the range of reposition itself if it
will eventually leap up again this time
to cast crimson cyclone you'll remember
the same rush ability from the hard mode
in extreme 4 if recopies will spawn
around the room in fixed positions the
group should run gendered to the first
effort to spawn and stand by him until
he rushes to the outer edge once the
first rush happens the raid will run in
a clockwise direction to the next
different easily dodging each rush the
affected healer has two options here you
can run and stand inside of the forth
effort clone where you should be safe
from the first rush however if you
realize you won't be able to make it in
time it's sometimes easier to
purposefully get hit by the first rush
heal up and then stand your ground you
can easily survive one rush but if you
make a mistake while dodging and get hit
by more than one in all likelihood you
will die the more you practice the
easier it will be to dodge just do
whatever it takes to survive once the
rushes are done if ever we appear in the
tanks can position him near the two
o'clock position where the next safe
spot for blooms will be eruptions will
go out healers will bounce tanks will
swap and the next set of nails will
spawn this time more nails will spawn in
a wide circle around the room again DPS
will pull off effort and bring down the
nails one by one as fast as possible
taking care not to go too fast the only
new thing in the space is infernal
fetters a chain that will link one DPS
and the current off tank the effects of
this chain will increase the further the
two are apart you'll be debuff with a
fire dot take increased damage and do
decrease damage to handle this we
usually get the off tank and the chain
DPS to focus on the nails closer to
afferent instead of going around the
circle with the rest of the DPS
this way the chain DPS isn't gimped can
still do something useful and the chain
Tang can stand nearby in case they need
to provoke once the nails are down if it
will cast hellfire and try to burn us to
a crisp with another room wide plume
this next part is the same rotation of
abilities you've had tons of practice
with so far the last set of nails will
be a crazy number of 12 nails around the
center with one massive nail in the
middle same concept here you have a fair
amount of time to destroy all of the
nails just take care not to go too fast
you've come too far to wipe to being
greedy mind the tank DP has changed and
watch it for the healers as you move
around the room once all the small nails
are down you can mail a limit break 3
the last big nail limit break 3 should
one-shot the big nail so be ready to
heal through its damage if it will leap
up and cast Hellfire again shield and
heal with about average rate damage if
it will go down shortly after the big
nail is killed remember that the third
set of flames will have a safe spot at 3
o'clock continue to dodge all the
mechanics and Tel Aviv's down
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congratulations on your new weapons if
you have any questions or comments let
me know as always thanks for watching
til next time
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