Part 10: Single Player
Did you know that War Thunder has several single player historical campaigns
and various skirmish missions?
Well, it does and quite a few of them too, some are especially cool.
Today's video is all about these missions and modes.
Lets start with Custom Battle.
This is basically a bunch of private game rooms created by players,
to train and enact various combat scenarios.
This room can be public for all or a private, invite only affair.
Now, let's check it out. Click on the Custom Battle.
You will immediately see a list of rooms occupied by players.
You can sort these by choosing a game mode you wish to play.
Here is the filter you need, at the bottom of the window.
Now lets create our own room and set it up.
Click on the “Create a session” button and select a map you wish to play.
Now, a setup menu pops up.
First off we pick a game mode, Arcade, Realistic or Simulator.
Then we pick weather conditions.
You can even select weather that is not normally present in online battles,
such as pouring rain or other low visibility conditions.
Why not give it a try?
We can then select time limit, limit of fuel and ammo, rules of respawn
and other gameplay parameters.
You can also select a region server that will host your game room and set a password, if you wish.
That's it, you can invite players in now.
Right click on a player's name and then select “Invite to session”.
Once all attending players pick their team, nation and click on “Ready”,
you can start the game.
If any players forget to pick their team, the game will automatically assign them to teams.
Then, once the game begins, it is business as usual.
So, what's so special about Custom Battle?
Well, first of all it offers some additional scenarios and tournament maps,
that you can try before any actual major tournament.
In this mode aircraft has access to tank maps, as well.
This mode also allows you to essentially create a game mode of your own.
Establish unique conditions, under which pilots and tankers will have to fight.
This is basically a special and custom game mode
that you can select while you setup your game room.
This will allow you to change virtually any gameplay parameter.
You can make pilots invulnerable;
You can turn off G overloads;
Remove the interface from the screen.
After some tweaking you can create an Arcade Battle,
but without any markers and only first person view available to players.
Not to mention a variety of other features that you wanted to try before, such as air racing.
Well, now that we have the Custom Battles figured out, let's move on.
There are also various standalone missions available in addition to several different campaigns.
You can play these alone or with a squad of up to four players.
Missions that support the squads will have have this line in their description:
"Cooperative mode available."
Let's examine the so called Dynamic Campaigns.
Each of these campaigns features a certain notable episode from the Second World War.
Here you will have to fight for several sectors on a global map, by taking on the side of
one of the actual historical belligerents.
In the Kursk Battle, for example, you will have Germany and the USSR fighting it out,
whereas in the Battle of Malta the Germans will be fighting versus the UK.
You can select a side you wish to fight for and the victory goals of the entire campaign.
Individual missions are not very difficult, because bots can hardly be called challenging foes.
Here, the historical accuracy of the war goals is more important,
such as battles for air supremacy, bomber escort missions or a routine reconnaissance mission.
After each battle you will receive experience and Silver Lions.
If you win, then your side assumes control of one of the sectors,
if you lose – so will your side surrender a sector to the enemy.
When you capture all the sectors you win the campaign.
Additional Pacific campaigns are available only to owners of advanced gaming packs.
Aside from Campaigns you also have access to individual missions.
These mini-scenarios from various theaters of warfare,
are a kind of historical reconstruction of past years.
All these missions are short, easy to understand and fun to play.
What's even more important, is that they allow you to
train certain various specialized skills used in the game.
The mission "Paulus' Last Tanks" for example, is a solid training in anti-tank warfare with an Il-2.
You are given control of this famous attack aircraft, armed with various ordnance.
Your foe - huge columns of German armor rushing to the besieged Stalingrad.
After a few playthroughs your skills in tackling ground targets will improve considerably
and you will be able to put them to good use in mulitiplayer.
Finally we have User missions, combat scenarios created by the players.
Recently the game developers have published a game editor,
which allows users to create various game content,
from camo patterns and whole aircraft to locales and associated game scenarios.
Now, any talented fan of the game can upload his work
to our Community site at live.warthunder.com,
then, anyone can play these submissions.
You just need to download any user generated scenario you want
and place it in User Missions folder of your game and try it out in virtual battlespace.
Here you can train your crew, try out a new aircraft that you don't have,
attempt to land on an aircraft carrier and perform some awesome aerobatics.
Lots of stuff to do in there.
Why don't you create something too and share it with the world?
That's it for today! See you next time!