in yesterday's guide we covered how to
make tens of thousands of gold fast but
today I'll be explaining how to set up a
passive income in Banner Lord using
Caravans as of release Caravans are
earning more money than workshops
consistently using Caravans allows you
to sit back and do nothing but generate
money and even five Renown each day on
top of that I'll be explaining how you
can ensure success for your Caravans and
I've timestamped each Topic in case you
want to skip ahead but I would highly
recommend watching all the way through
before you buy your first Caravan so you
don't make any mistakes so firstly
starting out we need to find a companion
who can lead our Caravan we're
specifically looking for a companion as
a high trade skill to maximize profits
secondly you can actually affect your
Caravan survivability by having a high
scouting skill and it can be leveled up
very fast passively as well so don't
worry too much if the companion doesn't
have a good scouting skill but it
basically allows your care avanta move
faster see enemies from further away and
avoid combat which is very important to
be profitable and then thirdly a high
riding skill to move faster too I should
note that medicine and tactics are also
beneficial as well but not essential if
we can find a companion with a
combination of all or some of these
skills that would be incredible but
these are the skills that ultimately
affect how much money you earn with your
Caravan in order of importance I'll go
over the best perk for each of them at
the end of the video but your Caravans
will be managed by your companion so
right now I'm going to go over how you
can find the best companions to manage
your Caravans so to do this we're going
to press n to open up the encyclopedia
we're going to go to Heroes and then on
the left here we're going to say I want
to find people who are alive ideally and
also occupation is going to be Wanderer
and these are all the potential
companion onions in the entire game now
another thing you can do just behind my
head is you can sort by age and then if
we go all the way to the bottom we have
the youngest person in the game who is
21 years old and that basically just
means that they're going to last for
longer if you have age activated in your
game so now if you look on the bottom
left we can see each companion and we
can have a look at their skills down
here he has good riding skill and good
combat skill so that's okay but we can
probably find someone better than that
so we're going to press previous page
and we're going to keep pressing this
and go through every single companion to
find the best ones so this lady has a
very good trade skill of 82 she also has
good combat skills as well which is
helpful but her age is only 22 so that
means she has lots of time to actually
level up her other skills as well so if
we want to find her location on the top
right here it says last scene in in
quies so if we click on that location
you can then track where this actually
is on the map so if I go ahead and zoom
out she's actually located in this town
just over here on the map so that's the
first companion I'm going to hire but
I'm actually going to have more than one
Caravan so I'm going to hire a few
people so we're going to go back to the
encyclopedia Tab and we're going to
carry on scrolling through these
different companions so this guy cow
Thief has 60 trade as well he also has a
good riding skill and good combat as
well and it's only 23 so we're gonna go
to cyanon where it says he was last seen
and then we're going to track that
location as well we're also going to be
hiring here and then yasmila the spice
vendor also has 101 Trade so we can also
find out where she is but you should
know
that all of these Heroes all their names
and their skills are randomly generated
so they're different for everyone's
playthrough you're not going to have the
same characters with the same names as
me you might but it's RNG and every
playthrough is going to be different so
you have to manually look through these
people yourself to find the best ones
and also over the course of the game old
people are gonna die they might die in
battle or whatever and then new people
are going to appear so you can check
back anytime to see if new people appear
now if you didn't know to actually hire
these companions just go to the city
where they're located then go to the
tavern District
and visit the tavern if you hold down
the old button you'll see all the NPCs
that you can talk to in the tavern Danny
the Swift just here is the one we're
looking for well now stranger peace to
you she's a little bit terrifying I can
use someone like you and my company and
she wants 563 gold for us to hire her
which is definitely worth it so we're
gonna pay that money and she has now
joined our party now have a click on my
character Tab and then go to Denny the
Swift I can actually see her stats and
the different perks she has currently
got assigned I'll go over your companion
trade build in a moment but you're going
to want to distribute any Focus points
into trade because that's the one you
want to Max first you can also see she's
good at one-handed and bow so you're
going to want to make sure that you
actually give her a bow and arrow and
also a sword and shield so she can
actually be competent in combat though
really her equipment doesn't matter so
there's no point in really giving her
loads of armor and spending money on the
character like that she's really just
controlling the Caravan that's her only
purpose and now to actually hire the
Caravan itself there's a few things you
should note firstly you can hire
multiple Caravans from the same location
however this is a bad thing to do
because they'll actually affect each
other negatively early on if they're
leaving from the same location
essentially what will happen is that
they'll go and trade in the same towns
they'll look for good offers and they'll
end up wanting to buy the same stuff so
one Caravan might take up a good offer
and then the other Caravan doesn't have
anything left to buy meaning one will be
making a loss early on so it's actually
advisable to instead hire one Caravan
for example in the South here and then
go over here to like the Empire hire
another one and then go to the north and
hire another one just so they're in
completely different parts of the map to
start out with so we're going to start
here in the azerai kingdom and we're
going to go ahead and hire a caravan to
do this we're going to speak to one of
the merchants just here as you can see
he is a merchant and he owns Caravan so
we're going to go and speak to him and
from here you can say I wish to form a
caravan in this town now there are
actually two types of Caravans in the
game this part is very important so we
have the standard Caravan which cost us
15
000 gold and you hire 29 Caravan guards
to form that Caravan and also you
obviously use your companion to lead
them so 30 people in total however you
can also ask is there a way to form a
caravan that includes better troops and
then basically what you'll get is higher
tier troops so higher tier Caravan
guards in exchange for 22 500 instead so
that's 7 500 more gold just for higher
tier troops now it does make the Caravan
a bit more survivable initially but as
you know the game goes on and how how
the mechanics of it actually worked when
I tested it was that Caravan won't
replace those high-tier troops they'll
actually just replace them with normal
troops so basically you're paying an
extra 7500 gold for what will end up
just being a normal Caravan after like a
year of gameplay or something so in my
opinion it's just not worth getting a
higher tier Caravan there's no point so
instead always get the base Caravan
which is 15 000 gold so we're gonna go
for this one and then it says who do I
want to lead the Caravan and obviously
we got the follower Denny the Swift who
is going to be doing this job and she
has to be in your party and the
companion you want to lead it needs to
be in your party before you can actually
select them so make sure they are
okay then I'll call my men to help
prepare your Caravan I hope it brings a
good profit bear in mind that you can
also use family members to run your
Caravans as well you can easily recall
any family member to your party by
pressing the recall button just here now
just take a few days to travel to you so
as you can see from the map I went round
and I found a total of four companions
to manage four different Caravans and
you can see them all dotted around on
the map now so if we go to the clan tab
on the bottom left here we can have a
look at our current finances it's always
good to keep an eye on this if we go to
the Daily change you can see here on the
right that currently we have four
Caravans on the go with the first one we
made actually making 267 gold per day
the second one we made is making 231
gold per day third one we made is making
154 gold a day we literally only just
made the fourth one and currently she's
making 18 gold per day but now we're
going to leave it some time I'm going to
wait a few months I'm just going to see
what the daily income is for these
different Caravan next we can begin the
companion skill leveling process what
you'll notice after one month of waiting
is that your companions increase their
scouting skill really fast since they're
leading their own parties and using it
their trade skill will also level up
pretty quickly as well you'll see their
riding skill increase rather slowly in
comparison though one month later we can
start specking our Companions and
there's a few things to think about and
bear in mind when you do so so as you
can see we're like a month later firstly
we have Ira the Healer she's leveled up
her scouting skill to level 43 already
she's also leveled up her trade to level
27 and her riding is level 21. ragged
cow Thief is currently capped at 14
scouting but he has leveled up because
he's increased his trading and whatnot
so we need to put a focus Point into
scouting so he can actually level it up
we can also take a look at our current
earnings and profits so far after one
month we can see that Caravan 1 is now
earning 836 denars per day Caravan 2 is
making 665 Caravan free
669 Caravan 4 is at 103 per day so
currently we're making 2 000 gold a day
just by sitting there doing nothing now
obviously if we continue this simulation
you guys can see that at the start of
the video if you go back and check we
started with 60 000 gold but now we have
168
000 gold so yeah Caravans are very
profitable but there are a few things
you should bear in mind and this is
potentially the most important part of
this video and some simple rules that
you can abide by firstly since the
economy in Mountain Blade 2 bannelord is
changing continuously and constantly
adapting as the game actually progresses
over the years of different factions
going to war and different people
trading with one another what you'll
find is initially early in the game the
economy will still be settling and it
usually takes about 200 days in game for
it to get to the point where the economy
is now established and you know that the
horses over here cost this much and the
horses down there are really cheap so
you know where to go to make a profit
and your game is going to be different
to my game because it changes with each
playthrough so this basically means if
you start your Caravans after day 200 of
the game just establishing itself and
the trade market establishing then
you'll actually be more profitable in
the long run or at least much more
consistent secondly it is possible to
lose Caravans or even for them to make a
loss instead of a profit so before you
get a caravan make sure you have extra
goals so you can sustain through any
negative profits usually about 2 000
extra gold per Caravan is plenty but if
your companions have a combination of
high riding and scouting skill it is far
less likely to happen in my testing I
found that most Caravans would survive
upwards of four years and then I just
stopped testing thirdly as a rule of
thumb most Caravans will make 250 gold
per day on average which is 91 000 gold
per year easily regaining their entire
worth and much more fourthly and most
importantly if you're at War while you
have multiple Caravans running at the
same time you're putting yourself at a
much higher risk of enemy attack because
now you have a whole faction that can
also attack your Caravan not just
Bandits this makes caravanning much less
profitable compared to not being at War
there are perks however to get around
this next we're going to be going over
the ultimate companion build for Caravan
trading and we're going to start out
here with the riding skill specifically
this perk unlocked at required skill
level 70 5 is called nomadic traditions
and basically what it does is it makes
mounted infantry increase your party
speed by another 30 percent and Caravans
are composed of mounted infantry so that
means that they're going to be moving a
lot faster compared to anything else on
the map simply because you have this
perk and then at level 100 riding skill
you can then get the perk called
sweeping wind and the reason we're
getting this is for the bottom effect
increase your party speed by two percent
which obviously Stacks with everything
else as well increasing your total
Caravan speed and how quickly they do
trading meaning they make more money and
also how easy it is for them to evade
enemies as well the next skill we're
going to go over is The Scouting skill
so the first perk unlocks at level 25
scouting it's called day traveler and
this increases your movement speed by
another two percent during daytime now
the way way the Clock Works in Mountain
blade battlelord is that for the
majority of the time it's daytime and
not night time so therefore the daytime
traveler perk is much better compared to
the Night Runner perk then we have the
Pathfinder perk which unlocks at skill
level 50. this increases your movement
speed bonus on steps and planes by two
percent and obviously these things all
stack as well this is actually better
than water divider which just increases
your sight range by 10 it's actually
more valuable to be able to escape
enemies than see them from further away
next at level 75 scouting skill we can
get the desert born perk make sure you
don't get Forest kin Forest skin only
works if more than 75 of your party is
infantry so instead we want desert born
which gives you a five percent movement
speed bonus on deserts and dunes meaning
that if you're ever in the azeroid
territory you can just trade and move
from enemies faster next we have Force
March or unburdened which unlocks at
skill level 100 in scouting now forced
March is actually a trap because if you
read it it only gives you 2.5 movement
speed if your party's morale is higher
than 75 which is pretty high for a
caravan trading party and you can't
monitor that so most of the time this
perk's not going to be valuable to
caravanners instead the unburdened perk
is more effective 20 less penalty from
being overburdened moving while over
baddened also gives plus two percent
experience to all troops daily amount of
Scouts can be unlocked at level 150 and
that actually increases your sight range
bonus by 10 if half of your party is
Cavalry at level 175 you can get the
forager's perk which gives you a 15
reduction in the disorganized state that
slows you down after you get attacked or
raided by an enemy party this just means
you can escape easily at level 2 125
scouting you can get the Keen site perk
which reduces site difficulty penalty of
parties in forests by 50 and then if you
do actually end up getting your
companions scouting skill over level 275
uncanny Insight increases your party
speed by another 0.1 percent for every
skill over 200. and then finally we have
arguably the most important skill which
is trade firstly unlocked at level 25
trade we have the wholesaler perk 15
decrease in sell price penalty for trade
goods and trade goods is what your
Caravan is going to be buying and
selling do not get the appraiser because
that only works for equipment secondly
at level 50 we unlock Caravan Master
perk which means our party can carry an
additional 30 more weight just allows us
to trade carry more and sell more at
level 75 trade skill this one is quite
interesting you can either go for
traveling rumors which means your
Caravans give you trade rumors that you
can obviously act on or if you're not a
Trader yourself it is much better
passively to go for local connection
your workshops gather trade rumors which
is okay or the much better alternative
and the reason you'd get this perk is
the 15 decrease in sale price penalty
for Animals now this next perk is even
more important at level 125 trade if you
your yourself as the clan leader has
this perk or your quartermaster has this
perk it is an insane value because it
lets you farm a ridiculous amount of
renown you can get like plus five or so
renowned per day with this perk called
great investor every profitable Caravan
you own gives you plus one Renown a day
every single day you just get additional
Renown it's the fastest way to increase
your clan rank in the entire game having
Max Caravans and this perk mercenary
connections at level 150 decreases your
mercenary troops wages by 25 insurance
plans is an incredible perk your Caravan
returns 5 000 gold when destroyed so
essentially that would just mean you
make a loss of 10 000 if the Caravan
gets destroyed also 25 decrease in Buy
price penalty for food items as well so
absolutely amazing perk for Caravans
next we have Granary accountant unlocked
at level 200 20 decrease in sell price
penalty for food trade goods and also
specifically of your quartermaster has a
high trade skill sword for barter gives
a 15 lower wage for Caravan guard troops
specifically at level 225. next at level
250 we have two perks spring of gold
isn't that great basically it gives you
0.1 interest on the gold you have but
it's capped at 1 000 gold per day which
is still nice on passive income if you
just keep loads of gold on your body but
we also have silver tongue which makes
negotiation for safe passage barter 50
cheaper so even if you're at war with
enemies you can still negotiate safe
passage for your Caravan so you could
still make loads of money during times
of war the next thing we have is
medicine now the reason medicine is a
useful skill to have reasonably high is
because it means whenever you get
attacked and your men are wounded they
have a less chance of dying after being
attacked and B they recover quicker from
being wounded tactics is another useful
skill for reducing the amount of losses
so if the Caravan gets in a fight
tactics does help with the battle and
now you can just continue to level your
companions with the appropriate perks
and continue to let your Caravans run as
long as your faction isn't in war you're
pretty much good to go and have that
bottom line massive passive income that
just carries on growing as the game goes
on another thing you can also create as
a form of passive income is obviously
workshops however there's a few things
with workshops that mean that you have
to be a little bit more manual on this
version of the game compared to how it
used to be two years ago and they're
also a lot more expensive than care of
that but it's a lot more about where
they're located what other towns are
producing and how the current economy is
around it so you need to be educated in
how that works before you can make money
from them but the nice thing is about
workshops is that you can't make a loss
if you want the full guide on that you
can check the one link Down Below in the
description but thank you for watching
this one drop a like before you go if
you found it helpful and I'm actually
live streaming right now so if you want
to come and watch how our Caravans are
doing live or ask questions just come
and join the stream I'll see you there
goodbye